Page 1 of 2

[1547] realistic girl architectures

Posted: Mon Jan 28, 2019 12:32 am
by paarfi
Fred has posted the comic to his Patreon. He'll post it to the main site and elsewhere probably tomorrow.

Re: [1547] realistic girl architectures

Posted: Mon Jan 28, 2019 8:00 am
by garapagosu
I'm guessing he isn't using raspberry pi.

Re: [1547] realistic girl architectures

Posted: Mon Jan 28, 2019 8:15 am
by Invisigoth
So it seems that Ping's "Old Man" is an anthropologist rather than a pervert, interesting turn but not unexpected

Re: [1547] realistic girl architectures

Posted: Mon Jan 28, 2019 8:23 am
by paarfi
So apparently Dr Gero thinks Ashe's ears are a fetmod to make her appear less "real". Nice.

Apparently we were also right that his only true interest in Junko is as a research subject. Since he's obviously led Junko on, and that in turn has led to Ping's present crisis, I think it's not surprising that Ashe is kinda pissed at Dr Gero for using them like that. He probably thinks this is all interesting data though.

Re: [1547] realistic girl architectures

Posted: Mon Jan 28, 2019 11:36 am
by darrin
paarfi wrote:
Mon Jan 28, 2019 8:23 am
So apparently Dr Gero thinks Ashe's ears are a fetmod to make her appear less "real". Nice.
Yes, it's hilarious that he is mocking her for not having noticed how Ping's earblades were moving autonomously, yet he fails to notice the same natural motion in Ashe's ears (he's assuming as you say that they must be fake). :lol:

Re: [1547] realistic girl architectures

Posted: Mon Jan 28, 2019 11:58 am
by HakuRyoku
Ashe looks like she is about to chew his head off through text.... go for it girl, and if that's not enough, bite him.

Re: [1547] realistic girl architectures

Posted: Mon Jan 28, 2019 1:15 pm
by darrin
Invisigoth wrote:
Mon Jan 28, 2019 8:15 am
Ping's "Old Man" is an anthropologist
Well.. he talks mainly in terms of "design" and "architecture". So I still consider that more consistent with lead developer / engineer / programmer etc. He talks about using "bits" of girls, but whether he actually collected that data or used what was given to him by "staff" anthropologists I'm not clear on yet.

This was a big part of what I was trying to vocalize in the last (and preceding) threads about why I was sure he wasn't "dating" the girls in question. Even if Sony had authorized employees to use EK to acquire such data (which I still consider highly unlikely), they wouldn't have the programmers doing that -- they're too busy, y'know, programming. :roll: They would have different professionals (anthropologists, interface designers, human interaction specialists, whatever the heck one would want to call them) doing that, and then providing the (processed) results to the Old Man and his team. Division of labor and all that. ;)

Re: [1547] realistic girl architectures

Posted: Mon Jan 28, 2019 2:25 pm
by Tiger
Ashe's expressions <3 She's cute when shes mad

Re: [1547] realistic girl architectures

Posted: Mon Jan 28, 2019 2:41 pm
by paarfi
Invisigoth wrote:
Mon Jan 28, 2019 8:15 am
So it seems that Ping's "Old Man" is an anthropologist rather than a pervert, interesting turn but not unexpected
I dunno. It's like the old question about when it stops being graverobbing and starts being archaeology. Maybe you could technically call it anthropology, but it's still pretty shitty of him.

Re: [1547] realistic girl architectures

Posted: Mon Jan 28, 2019 3:25 pm
by Ubu
Heheh. "Oops."

Wonder how he's going to like the texture of the chewing out he's about to get.

Re: [1547] realistic girl architectures

Posted: Mon Jan 28, 2019 3:31 pm
by cidjen
Yeah, he's a man completely absorbed by a task he's been given. Create a realistic game companion.... So more like a grown up otaku, I guess?

Also, the more real you are, the more problems will the real girls have with you... The old Chekhov Gun fires again...

So that would mean then...

Those characters who are played by a Guy In Real Life, recognise Ping as a robot instantly, while those who are played by a Girl In Real Life, don't.

Also I look forward to having to translate the Too Much Junk(o) joke... Not. Guess it'll have to go the way of 'clubbing' then...

Re: [1547] realistic girl architectures

Posted: Mon Jan 28, 2019 3:43 pm
by Invisigoth
paarfi wrote:
Mon Jan 28, 2019 2:41 pm
Invisigoth wrote:
Mon Jan 28, 2019 8:15 am
So it seems that Ping's "Old Man" is an anthropologist rather than a pervert, interesting turn but not unexpected
I dunno. It's like the old question about when it stops being graverobbing and starts being archaeology. Maybe you could technically call it anthropology, but it's still pretty shitty of him.
Not quite as unethical as some things I've seen but really pushing the envelope :D

Re: [1547] realistic girl architectures

Posted: Mon Jan 28, 2019 5:17 pm
by Eraden
For the most part, this seems to be going as I thought it would. The scientist more or less views Junko and perhaps the other girls as just material to be used for his project. We still yet, however haven't seen how much this new development is going to direct this scientists' attention towards Ping. I have started leaning towards being somewhat unclear as to his overarching motives. He certainly seems to be playing the role of a good product developer. Is there another motivation involved? Is he going to hop down that rabbit hole and push forward towards an exploration of this new developing AI?

For Ping's sake, I would like to think that his behavior is not completely amoral, as it could be argued that he simply is too engrossed in his work to understand how he might be hurting all of these girls (Ping included). However, the fact that he has been specifically using aspects of their behavior and personalities to design Ping, indicates to me that he at least understands their emotions and desires enough to model them and therefore his callous attitude towards them is an indication that he truly IS amoral.

FYI, I am a geneticist IRL. While such people as this scientist are relatively rare in my field, they ARE occasionally encountered and it is why I sometimes wonder where the hell our species is going. It has become far FAR too easy to patent natural genetic material which was never altered by human engineering and thus we are essentially trying to put a patent on life itself (one nucleotide sequence at a time). This fellow who created Ping, has gotten me rather worked up. I really do not like him as he is, right now.

Re: [1547] realistic girl architectures

Posted: Mon Jan 28, 2019 7:30 pm
by Invisigoth
I believe that you've got the picture, Eraden. Ashe would have no problem dealing with a client of an EK practitioner. She likely sees them regularly coming and going at The Fox Hole.

Our man here is something completely different and probably even more disturbing than anything she's encountered before. Girls are subjects to be studied for him with different personality traits being something to monetize in Ping...

Yeah he's in his own way much worse than what he may have been seen as from a cursory glance

Re: [1547] realistic girl architectures

Posted: Mon Jan 28, 2019 7:42 pm
by Rapierman
So, basically, the old man has been putting together a conglomerate of every young teen he's ever visited and out of all this comes Ping.

Not sure if I should be amazed or disturbed. :? "Paging Dr. Frankenstein....."

Re: [1547] realistic girl architectures

Posted: Mon Jan 28, 2019 8:23 pm
by cidjen
Rapierman wrote:
Mon Jan 28, 2019 7:42 pm
So, basically, the old man has been putting together a conglomerate of every young teen he's ever visited and out of all this comes Ping.

Not sure if I should be amazed or disturbed. :? "Paging Dr. Frankenstein....."
Like the 'fans' of Miho, have been trying to assemble the real Her from scraps of information... The resemblance is uncanny.

Re: [1547] realistic girl architectures

Posted: Mon Jan 28, 2019 9:54 pm
by Invisigoth
cidjen wrote:
Mon Jan 28, 2019 8:23 pm
Rapierman wrote:
Mon Jan 28, 2019 7:42 pm
So, basically, the old man has been putting together a conglomerate of every young teen he's ever visited and out of all this comes Ping.

Not sure if I should be amazed or disturbed. :? "Paging Dr. Frankenstein....."
Like the 'fans' of Miho, have been trying to assemble the real Her from scraps of information... The resemblance is uncanny.
Congratulations, you've won the thread!

Re: [1547] realistic girl architectures

Posted: Tue Jan 29, 2019 1:49 am
by Roamer
darrin wrote:
Mon Jan 28, 2019 1:15 pm
Invisigoth wrote:
Mon Jan 28, 2019 8:15 am
Ping's "Old Man" is an anthropologist
Well.. he talks mainly in terms of "design" and "architecture". So I still consider that more consistent with lead developer / engineer / programmer etc. He talks about using "bits" of girls, but whether he actually collected that data or used what was given to him by "staff" anthropologists I'm not clear on yet.

This was a big part of what I was trying to vocalize in the last (and preceding) threads about why I was sure he wasn't "dating" the girls in question. Even if Sony had authorized employees to use EK to acquire such data (which I still consider highly unlikely), they wouldn't have the programmers doing that -- they're too busy, y'know, programming. :roll: They would have different professionals (anthropologists, interface designers, human interaction specialists, whatever the heck one would want to call them) doing that, and then providing the (processed) results to the Old Man and his team. Division of labor and all that. ;)
First off, minor league creepy, confirmed.

I work with coders and their managers - Dr. MLC here is the very model of a modern Systems Architect. The man is literally talking about his architectures here. It's his design, brought to life by his coders. He's utterly focused, works stupid OT (including this date) and has spent considerable time outside of work building up knowledge of associated fields - I'll bet he's taken multiple classes in cultural anthro to better understand his chosen specialty of 'complex and realistic 3d girls'. I don't believe he's got an actual anthropology degree - that takes fieldwork, and nobody with guided anthropology fieldwork could miss the cues Ashe is been giving off.

What makes me sad is that this is going to crush Junko. She literally despises most of her clients, and here's this one nice guy, one actual gentleman - only he's not. He's used her, taken what she's given her and embedded it in a product to sell, and - by far the worst - lied to her.

Ashe, I know what you're thinking, and I'm sure you can fit that entire coffee cup into his mouth. Eventually, anyway.

Re: [1547] realistic girl architectures

Posted: Tue Jan 29, 2019 2:34 am
by Teddy-Werebear
Good grief... Dr. Feelgood is worse than I thought. Youth chasing scientific salary man is not a good person to be. This creeper is a sociopath bordering on psychopath.
Wow... that comic makes me imagine Doc McCreep saying: "It rubs the lotion on it's skin. It does this whenever it is told."

Re: [1547] realistic girl architectures

Posted: Tue Jan 29, 2019 4:01 am
by BetaCygnus
I wonder if he lied to Junko.

Junko may actually enjoy his interest in her because he is showing actual interest in her as a person. It’s clearly quite different than what she gets from the perverts that she is used to.

So… in what way would this man have actually lied to her?

Field work in anthropological research uses groups of study subjects/objects/*people* next to control groups — both of which are *not told* either the reason or the goals of the scientific research, so neither of the groups can influence the results in any way.
That makes for more realistic, more believeable results.

No problem, so far, with him not telling Junko *everything*. She may know more about him than we have been told.

And if anyone says he is bad for *selling* the result of his research in a commercial product — how many products do *you* use on a daily basis, that are the result of just such research? Aren’t you glad someone did the necessary research before launching your dear product?

To my perception, this person is *not* creepy, *not* a bad guy and *still* a gentleman. =)

Thanks Fred, for the update! =)

Re: [1547] realistic girl architectures

Posted: Tue Jan 29, 2019 4:52 am
by cidjen
Invisigoth wrote:
Mon Jan 28, 2019 9:54 pm
cidjen wrote:
Mon Jan 28, 2019 8:23 pm
Rapierman wrote:
Mon Jan 28, 2019 7:42 pm
So, basically, the old man has been putting together a conglomerate of every young teen he's ever visited and out of all this comes Ping.

Not sure if I should be amazed or disturbed. :? "Paging Dr. Frankenstein....."
Like the 'fans' of Miho, have been trying to assemble the real Her from scraps of information... The resemblance is uncanny.
Congratulations, you've won the thread!
Hah, only thanks to @Rapierman :) kudos :)

SO let me write this idea up: (the thought that was there, was what came to my mind while not having full keyboard on me, so had to be short)

Dr Gero, as @R said, is synthesizing what he observed on multiple different girls, into a story of one girl. Ping's 'character' is a synthesis of multiple girl 'characters'.

In that sense, the fanboys were doing similar thing to what dr Gero works on.

Miho was reportedly (by her words only but still) freaked out, because the fanboys were trying to synthesize the story of The Real Her, out of multiple images and video clips that Ping has posted. Because the not-the-real-story Miho was forced to live, was supposed to be something, that people came to try to replace using a synthesized 'character' like Ping. To use a made-up character, to not have a need for exert such a toll on a real, living person.

Interesting question : which is more creepy: dr Gero working on the synthesis of characters to replace the real living thing?
Or Ibara Senior, insisting that this attempt is doomed to fail and that he still wants to work with the 'real thing' likes of Miho instead , regardless or what these are going through?
Well, OK granted, not all living stories are like Miho, the story of a sick, dying girl, but still.

Re: [1547] realistic girl architectures

Posted: Tue Jan 29, 2019 8:53 am
by mostlyharmless
paarfi wrote:
Mon Jan 28, 2019 8:23 am
Apparently we were also right that his only true interest in Junko is as a research subject. Since he's obviously led Junko on, and that in turn has led to Ping's present crisis,
I think just being Junko's "type" and being interested in her (asking questions) would be enough to pique her interest. Dunno if that is "led on".

Re: [1547] realistic girl architectures

Posted: Tue Jan 29, 2019 11:19 am
by darrin
Roamer wrote:
Tue Jan 29, 2019 1:49 am
He's utterly focused, works stupid OT (including this date)
I don't see evidence of that yet. Again, when he thought Ashe was a "potential customer" asking about buying the finished product, he immediately launched into the "ad copy" - the generic description that would already be available in Sony press releases regarding the project as a whole. I didn't see any hints that he was focused on, say, larger implications of the project or issues stemming from Ping being a self-aware individual.
and has spent considerable time outside of work building up knowledge of associated fields
If he were really a polymath as you seem to be implying (I had thought tongue in cheek at the time), then my wild-assed guess about him knowing sign language would have proven true. Knowing it was needed for the project, he would immediately have gone and "spent considerable overtime" learning it, so that even if one of his subordinates were taking responsibility for that subsystem, he could personally double check the results. He didn't though; he was perfectly content to delegate that task. Just as he's completely calm and unconcerned now with any issues related to retrieving this rogue prototype on the loose without authorization; that's Ed's problem after all.

Re: [1547] realistic girl architectures

Posted: Tue Jan 29, 2019 2:22 pm
by Yl33 D4 N00b
I wonder what would happen if Junko overheard this entire conversation? I think it would crush her more that anything her father did. I would be very surprised if she knew he was using her for research.

Re: [1547] realistic girl architectures

Posted: Tue Jan 29, 2019 3:07 pm
by Roborat
Wait, this is interesting. Mr. research scientist doesn't know about Kitsune? He thinks those ears and tails are fashion accessories? So he is not as culturally or genre aware as I thought he was. I wonder what other things he has missed, and how might that affect his ability to program realistic behavior in his prototypes.