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> Diablo 3 Has A Release Date..., ...finally. 05/15/12
errantrogue
Posted: Mar 16 2012, 08:29 AM
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It is also available to pre-download. For 59.99US you too can own the locked file~


I'm in the Beta... been hanging out with the RHGaming folks. Anyone else get an invite and want to play?


I'm really enjoying Demon Hunter... I mean, of course I would~ being an awesome ranged class.

Wizard and Witch Doctor can be fun, too.

I like the power of the Wizard, as well as its early CC (man, that frost nova can be helpful against elites on hardcore) and a runed shock wave.

Witch Doctor can be fun, but takes a bit to ramp up to something useful besides pot throwing... and the animation for the plague of frogs is downright obscene.


Monk is annoying to me... I don't like finesse melee classes. If I'm going melee, I prefer the Barbarian! Cleave runed with explosive blows is the most awesome of abilities EVAH.

This post has been edited by errantrogue on Mar 16 2012, 08:46 AM
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Tomar
Posted: Mar 16 2012, 09:10 AM
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How did you get access to the beta? I'd be curious to take a look and do a little testing.
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errantrogue
Posted: Mar 16 2012, 11:14 AM
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i won one of the sweeps... a lot of game sites are running giveaways (or were). I got my beta key about three weeks ago from gamesradar.com's facebook giveaway.
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omoikane
Posted: Mar 16 2012, 11:22 AM
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i got my beta key like a couple months ago back when blizzard was taking signups.

really ... i don't know. it's just what diablo would be if it was made in 2011. not too excited. maybe it's more fun in a group.

how does multiplayer work?
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errantrogue
Posted: Mar 16 2012, 11:33 AM
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QUOTE (omoikane @ Mar 16 2012, 11:22 AM)
how does multiplayer work?

pretty simple setup... based on your battletag#xxxx. looking for party works amongst all your friends (if two friends have two different games going you can see both with how many slots are filled and by what).

loot and gold increases based on party numbers (but your gold and loot find bonus stats are averaged among you)... not sure about mob numbers and difficulty. the only difference i've seen in multi is that elite groups show up more often. that could be because dps is pretty balanced (based on the weapon you're holding, not purely stats) and cc and aoe abilities are pretty tight.

the only time i've died in HC was pairing my fresh lvl 1 barb with a lvl 5 monk and splitting up. not having cleave screwed me as i was overwhelmed.

edit: i really like the teleporting banners at homebase. instead of having to catchup even from the convenient teleports to chapter starting areas, you can just click on a teammates banner NEAR the teleporter and just go directly to them. this is VERY handy if joining a game in progress.

This post has been edited by errantrogue on Mar 16 2012, 11:39 AM
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Genshie
Posted: Mar 16 2012, 12:34 PM
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I will give it to Blizzard at least they have the balls to say enough about delaying the game. Still find it funny though that it was going to be delayed again. I still don't take this release date seriously. Might as well release the game and add whatever features (in this case PVP) after release.
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VasHtheStampede
Posted: Mar 17 2012, 10:11 PM
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Well it's finally about f*in' time my over 1 year-old PC gets some decent gaming action going on it. (the only other PC games I have are Torchlight and Doom 3, everything else on either 360 or PS3). Also I'm assuming that the console rumors for this game are debunked, personally I would never play any point and click dungeon crawls on console.
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Random Wanderer
Posted: Mar 18 2012, 11:37 AM
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QUOTE (VasHtheStampede @ Mar 17 2012, 11:11 PM)
Also I'm assuming that the console rumors for this game are debunked, personally I would never play any point and click dungeon crawls on console.

Um... no, quite the opposite. The game IS coming to consoles. That was officially announced a while ago.
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Zorrah
Posted: Mar 18 2012, 04:13 PM
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Ah, for the old console versions of DarkStone and Diablo I.

I'm such a sucker, I walked into gamestop asking about my pre-order and about the midnight launch, and I walked out with a pre-order on the strategy guild too. Limited edition hard back and collectors edition of the game. It better damn well be as good as Diablo II for all this.

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errantrogue
Posted: Mar 26 2012, 10:06 AM
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So there was some power switching last beta patch and I'm just noticing a few key differences... especially in the case of the witch doctor.

While Zombie Dogs are much squishier, I've fallen in love with the Soul Harvest... which effectively doubles my dps.

My first post patch playthrough on my WD was a little tougher than normal because of the nerfing... but as soon as I got Soul Harvest, everything was a piece of cake. Especially since all abilities key on intelligence (which SH buffs TREMENDOUSLY).

If anything gets renerfed next patch, I'm guessing it's this.
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dreamshade
Posted: Mar 26 2012, 02:51 PM
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I just checked out the skill trees a little more. I have to say, I actually like the idea of saying, you must have one defensive skill, you must have one ultimate skill, etc. Sounds easier to balance and means I don't go into analysis paralysis trying to figure out seventeen different moves to take...

I've put in for my preorder. Monks look fun.
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omoikane
Posted: Mar 26 2012, 03:51 PM
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Monks look really fun. I tried it and I'm like, wow, yeah. Maybe I should figure out what to spec...oh wait you have to level up to unlock action slots. So maybe not.

I think the game is structured in a way if you just spend the time to do your single player experience as the first thing after getting the game, you'll be fine. after that you can do all your math to your heart's content. which is kind of how i initially thought it would be anyways.
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errantrogue
Posted: Mar 26 2012, 07:25 PM
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QUOTE (dreamshade @ Mar 26 2012, 02:51 PM)
I just checked out the skill trees a little more. I have to say, I actually like the idea of saying, you must have one defensive skill, you must have one ultimate skill, etc. Sounds easier to balance and means I don't go into analysis paralysis trying to figure out seventeen different moves to take...

I've put in for my preorder. Monks look fun.

well, there IS elective mode... where you can put any ability anywhere amongst your six buttons. but I prefer the default mode.

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Random Wanderer
Posted: May 1 2012, 09:39 AM
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Two weeks, kids. Is everybody ready?

QUOTE (Random Wanderer)
Um... no, quite the opposite. The game IS coming to consoles. That was officially announced a while ago.

It appears I may have to retract that statement. The only versions that seem to be coming out on the 15th are PC and Mac. The announcements I read have apparently been retracted to say "we just meant that we're still seriously looking into the idea of console versions, but nothing else."

Doesn't make a difference to me personally, but I'd prefer not to have people coming in here saying they were waiting for a console release that never came, because I told them there would be one.
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shoeboxjeddy
Posted: May 1 2012, 09:46 AM
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QUOTE (Random Wanderer @ May 1 2012, 10:39 AM)
It appears I may have to retract that statement. The only versions that seem to be coming out on the 15th are PC and Mac. The announcements I read have apparently been retracted to say "we just meant that we're still seriously looking into the idea of console versions, but nothing else."

Doesn't make a difference to me personally, but I'd prefer not to have people coming in here saying they were waiting for a console release that never came, because I told them there would be one.

Been playing Torchlight on 360 for a while now. A 360 version of D3 might actually be something I'd look into now. But I bet they'll skip it because MS/Sony will throw a stink about the real money marketplace. Which, let's be honest, is the whole reason Diablo 3 is even coming out.
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Tomar
Posted: May 1 2012, 10:38 AM
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I too believe the issue is the real world money auction house is the real reason they needed to back off. The liability for fraud and other issues is only Blizzard-Activision on PC but now MS and Sony and Blizzard-Activision on consoles if something goes wrong. Management tools would also become "doubly" complex where you'd have to go back to the PC and Battle.net to manage account settings for money you earned on either console.

I'm okay with just PC-Mac where it feels like an issue with some game designs work better on one platform over another. Although Tourchlight works well on consoles, it is still not quite the way I would want to play this type of game anyway that goes beyond keyboard + mouse.

This post has been edited by Tomar on May 1 2012, 10:39 AM
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TheWinkel
Posted: May 1 2012, 03:09 PM
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I think Blizzard absolutely wants to release the game on consoles, but the problems of actually porting it and having it not suck and having to release the full featured game at release (i.e. pvp) are pretty big obstacles in their way.
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Random Wanderer
Posted: May 5 2012, 03:44 PM
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unsure.gif ...10 days.
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Random Wanderer
Posted: May 6 2012, 03:39 PM
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...9 days.

It's not like I'm counting down the days until it comes out or anything! Don't get the wrong idea! tongue.gif

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Genshie
Posted: May 7 2012, 10:46 AM
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What is this I hear about people complaining about the difficulty being to easy? From those in the beta that is.
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Random Wanderer
Posted: May 7 2012, 11:06 AM
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QUOTE (Genshie @ May 7 2012, 12:46 PM)
What is this I hear about people complaining about the difficulty being to easy? From those in the beta that is.

I've heard that as well, but I also heard that Blizzard got enough of those responses (people saying that even for a tutorial section it was too easy) that they've increased the difficulty accordingly. I can't tell you how recent that change was, though.

Since I'm in here... 8 days. biggrin.gif

This post has been edited by Random Wanderer on May 7 2012, 11:06 AM
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TheWinkel
Posted: May 7 2012, 11:21 AM
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The beta was on the easiest difficulty with no way to change it. The highest difficulty is absolutely insane. I saw a stream of someone trying it with a premade 60 and he got owbed by the first two skeletons.
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Tomar
Posted: May 7 2012, 12:18 PM
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It is a beta. They wanted to get as many people exercising the scripting and quest stuff as much as possible. Besides I'd rather have it start too easy and adjust upwards than the other way around.
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Random Wanderer
Posted: May 7 2012, 03:55 PM
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Blizzard has created a Launch Day Preparation Guide for everyone getting ready for the game's release. Just remember, no matter what they say, the servers will be down 90% of the time for the first few days after the game's release. It simply is not physically possible for them to have enough servers running ahead of time. It doesn't happen. tongue.gif
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TheWinkel
Posted: May 7 2012, 04:31 PM
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And they're going to deserve every little bit of hate that gets thrown their way because the reason D3 is always on is so Blizzard can make more moolah.
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