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> Mass Effect 3, Ah yes, "Reapers"
Tomar
Posted: Jun 23 2012, 09:31 AM
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Wait....people pay real world money for those Specter Packs? Why would people buy random chances at loot they might not be able to use? Maybe people are more foolish than I believe.

This post has been edited by Tomar on Jun 23 2012, 09:32 AM
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Random Wanderer
Posted: Jun 23 2012, 10:26 AM
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QUOTE (Tomar @ Jun 23 2012, 11:31 AM)
Why would people buy random chances at loot they might not be able to use?

Impatience. It feels easier to toss down five or ten dollars to buy several spectre packs in a row than to fight through several missions just to afford a single one.

Personally, I took the longer view that I probably wouldn't be playing ME3 multiplayer for all that long, so it wasn't worth spending more money on.

This post has been edited by Random Wanderer on Jun 23 2012, 10:28 AM
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Moridin84
Posted: Jun 23 2012, 11:35 AM
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I'm actually still amazed that multi-player is popular.

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TheWinkel
Posted: Jun 23 2012, 04:32 PM
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-sam
Posted: Jun 24 2012, 12:43 PM
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QUOTE (Random Wanderer @ Jun 23 2012, 11:26 AM)
Impatience. It feels easier to toss down five or ten dollars to buy several spectre packs in a row than to fight through several missions just to afford a single one.

800 points will buy you a couple of those super-platinum packs. I've dropped some coin on them when they've released multi-DLC packs to jump start collecting the new shit.
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uncreative
Posted: Jun 26 2012, 10:54 AM
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Having watched someone's version of the three endings, I can say that if they'd done this in the first place people would have griped a bit about how it doesn't make much sense but would have been more or less fine with it. They're much more like endings now, with far fewer plotholes. But of course, nothing will make the Starchild make sense. "I have a problem which I have solved with the Reapers but you have shown my solution will no longer work! You must now: destroy the Reapers, totally ignoring the need for a new solution; control the Reapers, you know, like I was doing before; or SYNTHESIS, a solution that I could have implemented at any time without your help."

Edit: I guess there's also the BAD END option, which holds the dubious distinction of being the only ending that makes complete sense.

This post has been edited by uncreative on Jun 26 2012, 10:57 AM
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TheWinkel
Posted: Jun 26 2012, 03:33 PM
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QUOTE (uncreative @ Jun 26 2012, 08:54 AM)
Edit: I guess there's also the BAD END option, which holds the dubious distinction of being the only ending that makes complete sense.

And it's totally flipping a middle finger to their fan base. It's hilarious, sure, but it sealed me never buying a Bioware game again :V

The endings are bad and they should feel bad. They must actually think that people disliked the ending because it's 'sad' or their 'choices don't matter', when people actually don't like the ending because it's a crazy, illogical pos.
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Moridin84
Posted: Jun 26 2012, 03:41 PM
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God bless youtube, with this I didn't even need to reinstall the game to see all the endings.

The BAD END is for people who want to give Bioware the finger, rather nice of them in a way.

I see they changed their minds about the Relays all being blow up. And about the ship being stranded on some random planet. Though I'm sure if you asked them they would be like...

STRANDED? Ahaaha, of course not that would be silly. The ship was just RESTING there, we forgot about having it leave before. HAHAHA...

QUOTE
But of course, nothing will make the Starchild make sense. "I have a problem which I have solved with the Reapers but you have shown my solution will no longer work! You must now: destroy the Reapers, totally ignoring the need for a new solution; control the Reapers, you know, like I was doing before; or SYNTHESIS, a solution that I could have implemented at any time without your help."

He probably needed Shepard around before he was able to use his SPACE MAGIC to fix everything. I'm sure there is a very, very good reason why that is the case. They just haven't mentioned it yet.
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Tomar
Posted: Jun 26 2012, 06:09 PM
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I like how people are going "Well duh you could never win against The Reapers so the endings make sense". Did I miss the point of Mass Effect and Mass Effect 2? I guess Shepard should have given up when Sarin said "You can't win!" because when the Star Child says it is suddenly obvious.
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Random Wanderer
Posted: Jun 26 2012, 06:57 PM
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QUOTE (uncreative @ Jun 26 2012, 12:54 PM)
Having watched someone's version of the three endings, I can say that if they'd done this in the first place people would have griped a bit about how it doesn't make much sense but would have been more or less fine with it.

And there's the problem. These endings WOULD have worked (mostly) then, but because they didn't do them then, doing them now does not make up for it all.

I'm going to have to go back and play some more to see the full thing myself. They said to load a save from right before the final mission against Cerberus in order to experience all the content of the extended cut.

The way they backpedaled on the total destruction of the relays tells me that, for all their claims about maintaining their original vision for the endings of the game, someone failed to think it all through the first time.

Regardless, the fact that they had to be bullied into giving us endings that actually WORK as endings does not bode well for any future games they may release.
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3Power
Posted: Jun 26 2012, 10:24 PM
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Alternate version of the rejection ending. (shooting the catalyst in the head does something now.)

Video that contains the questions being asked, along with some other stuff.

I was happy with the new endings. All the major problems I had with the original versions were addressed, mainly the plotholes. Joker and your crew bailing is explained, the relays are shown to not pull an arrival, you are given the opportunity to ask how the space magic is even possible and why things became this way. And all the new differentiated cinema scenes and epilogues really didn't hurt either. They also added a new romance scene during the final charge if you bring your LA along.

EDIT: BTW, as far as I can tell, there's nothing new until you charge at the beam.

This post has been edited by 3Power on Jun 26 2012, 10:29 PM
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shoeboxjeddy
Posted: Jun 26 2012, 10:41 PM
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Oh Bioware...

Got Refusal, laughed bitterly and then loaded up and did my original "choice" of Destroy. It is certainly a much better polished turd. I was able to appreciate many aspects of the new dialogue and scenes. For example, I like how Star Child revealed himself as a black and white villain by Reapering his creators. That made it a lot more satisfying to nuke the little bitch.

Stuff:
-The Normandy is a Stealth ship. That is why it can hover 50 feet away from Harbinger for a solid amount of time and not get the shit blown out of it. rolleyes.gif rolleyes.gif rolleyes.gif
-"I am the collective intelligence of the Reapers" (a couple sentences later) "umm Reapers can't be argued with on a moral basis because it's like fire." No. The minute you directly stated you were a sentient race, that was the moment you lost the ability to use the "fire defense"... which is not a defense in the first place you hateful little fuck.
-In fact, you're so fond of the fire defense, you continue with it, saying your work is just like a "cleansing fire". Umm... wtf is a cleansing fire? You mean like the wildfire currently burning Colorado to the ground? REAL sensitive Bioware. dry.gif
-So... are the Geth dead? Is EDI? The ending got all shifty eyed and started using words like "some losses". You can't hide from me you little idiot. If you decided killing every Geth and also EDI was an incomprehensibly harsh penalty for WINNING THE GODDAMN WAR, then just delete that part like you deleted the Relays exploding. This whole "maybe they're still alive?" shit is dumb. Because EDI doesn't come out on the planet, but the Normandy DOES fly again, so... huh.gif
-lol @ defensive backpedaling. Joker didn't flee like a coward, he TOTES wanted to stay and was forced to leave. Also he didn't look backwards while flying away from the explosion because that would be amusingly pointless. Also also that wasn't a random jungle planet to start over as a new Adam and Eve (laugh.gif laugh.gif laugh.gif), it was the RENDEZVOUS POINT! You know, like Return of the Jedi, which this ending totally is like, amirite?
-"We didn't change the ending, we just EXPLAINED it"... except for the parts which you DID change because they were irredeemably stupid. Like the Relays exploding completely and Shepard just standing there and taking it. Too bad they didn't grow some balls and just leave Indoctrination as a real choice. Refusal leads to Shep waking up and opening the Citadel arms and the Catalyst just killin' all the Reapers.
-Death roll! Kaidan/Ashley don't count, they died from things that weren't in this game... I assume ME2 deaths don't appear either? Shoulda just been all the party members/important friend characters that died from all the games.
-Oh Shepard it's so hard to put your name on the death plaque... lol Breathe cutscene. mellow.gif
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TheWinkel
Posted: Jun 26 2012, 11:01 PM
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QUOTE (shoeboxjeddy @ Jun 26 2012, 08:41 PM)
This whole "maybe they're still alive?" shit is dumb.  Because EDI doesn't come out on the planet, but the Normandy DOES fly again, so... huh.gif

The Geth and EDI are dead. Her name is on the memorial wall in destroy. Why am I spoiler protecting this? I don't know!
QUOTE
-Oh Shepard it's so hard to put your name on the death plaque... lol Breathe cutscene.

They're on a planet in the middle of nowhere, how do they even know about Anderson or Shepard?

This post has been edited by TheWinkel on Jun 26 2012, 11:02 PM
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uncreative
Posted: Jun 27 2012, 12:41 AM
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QUOTE (shoeboxjeddy @ Jun 26 2012, 08:41 PM)
-Death roll!  Kaidan/Ashley don't count, they died from things that weren't in this game...  I assume ME2 deaths don't appear either?  Shoulda just been all the party members/important friend characters that died from all the games.

They're all on there, there's just the crew lost in the destruction of the Normandy I that confuses things. Anyone who's ever on your crew who died at any point goes up on the board.

Edit: The version of the "fuck you" ending I saw didn't have the out-of-place epilogue in the forest, which actually makes that the one truly good end: Liara's message works and the next cycle is the last one. On the other hand, all the modifications they made to the flow of the endings make all the other ones work terribly with the forest scene - it's a dramatic change of pace that only worked as an epilogue because the preceding section explained so little. In the new structure it's just... more awful than it was previously.

This post has been edited by uncreative on Jun 27 2012, 12:47 AM
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TheWinkel
Posted: Jun 27 2012, 04:12 PM
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QUOTE (uncreative @ Jun 26 2012, 10:41 PM)
Edit: The version of the "fuck you" ending I saw didn't have the out-of-place epilogue in the forest, which actually makes that the one truly good end: Liara's message works and the next cycle is the last one. On the other hand, all the modifications they made to the flow of the endings make all the other ones work terribly with the forest scene - it's a dramatic change of pace that only worked as an epilogue because the preceding section explained so little. In the new structure it's just... more awful than it was previously.

You have to have imported an ME2 character or have an ME3 New Game+ to see it.
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shoeboxjeddy
Posted: Jun 28 2012, 10:52 PM
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Okay went back and watched all of them. Synthesis is ridiculous. We changed every species into half robots... and they all loved it! Also, all the dicks in the universe became good people because of that! Also, this ending is now about EDI?

Control is pretty good. If not for the fact that space magic is retarded, it would probably be the best one.

Destroy SHOULD be the best one, but the death laser is still a very specific kind of bad. If the Crucible is damaged too much, it kills people and buildings despite targeting synthetics/AI... somehow. If it's in ship shape, then it kills all the Geth and EDI, but doesn't apparently cause a problem to say, the Quarians? Also, the Normandy 2 can fly without EDI despite Cortez (I believe) explicitly stating that it could not in this very game.

Last up, do you guys think the helmet in the "people who died" roll represents Ashley/Kaidan or is it for Shepard?

@uncre, no the forest scene is better despite the pacing being all wonky. Because they removed all the shit eating grins from Destroy and Control. So your love interest is no longer just pleased as punch that you're totes dead and Joker isn't psyched about how EDI is toast anymore. Also, the Normandy doesn't crash, which explains why Joker isn't a human shaped pudding. Also also rather than being completely "wtf is this" it makes sense. It's just a semi-pointless layover rather than a MYSTERY WORLD FOR THE FUTURE OF MASS EFFECT. I strongly prefer the former. And when I say "death roll" I meant the "don't you... FORGET ABOUT ME" style scenes, not the plaque.

@winkel, good catch. Her name was in a weird position to where they would have had to take down several names to put it there, very strange. And I assume they know Shep and Anderson are dead the same way Hackett knows Shep made it on board... except better because Hackett somehow misses that Anderson is on board. wacko.gif
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-sam
Posted: Jun 29 2012, 11:59 PM
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Every member of the alliance is fitted with a super gps that's tied to the biometrics of the host, duh.

Just finished the game with the "extended cut" installed. Jesus Christ they really, really really want you to take the synthesis ending (they totes were on a BSG bender when they thought that up). Still, mile setter than the original. Also, I'm choosing to think the catalyst's original decision making process was a divide by zero error, which to my mind makes the whole cycle thing hilarious.

The Buzz Aldrin epilogue never gets better.
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Random Wanderer
Posted: Jun 30 2012, 11:23 AM
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The catalyst's problem is really a simple bit of programming stupidity. It was programmed to stop advanced life and the AI's that life creates from destroying each other, so it did. By destroying harvesting them itself. In pure machine-logic terms, it accomplished its mission. The fact that its solution isn't any better at all is of no concern to it. Mission = Complete.

It's stupidity, because any thinking being should have been able to work out the additional logic that wiping out life themselves is no better than letting life wipe itself out, but then, a lot about the catalyst shows more of the stupidity of an unintelligent computer than one that's supposedly a functional intelligence.

It is still not a very good plot-twist.

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uncreative
Posted: Jun 30 2012, 12:21 PM
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QUOTE (shoeboxjeddy @ Jun 28 2012, 08:52 PM)
@uncre, no the forest scene is better despite the pacing being all wonky.

Wrong forest.
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Tomar
Posted: Jun 30 2012, 05:37 PM
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Synthesis is an example of the worst way to use a deus ex machina where the author has no means of achieving some ending beyond just introducing a character in the last moments that is just declared can do it. What would have made Synthesis a little more sense is that it should have changed The Reapers instead of changing all other life. But whatever because The Star Child could have said "You can choose to use the Time Machine..." and that would have made as much sense.

The Extended Cut helps fill in details but the endings are still weak or nonsense.

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TheWinkel
Posted: Jun 30 2012, 06:47 PM
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The reapers are beyond redemption, but they try and force it on us anyway.
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shoeboxjeddy
Posted: Jul 1 2012, 01:58 AM
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QUOTE (uncreative @ Jun 30 2012, 01:21 PM)
Wrong forest.

? The "walk out into the forest" scene and the Normandy plaque forest are the same place. If you mean, that the walking out scene is pointless now, yeah that's true. I think it's mostly there now to establish the retcon of the Normandy's condition.
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uncreative
Posted: Jul 2 2012, 02:55 PM
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QUOTE (shoeboxjeddy @ Jun 30 2012, 11:58 PM)
? The "walk out into the forest" scene and the Normandy plaque forest are the same place. If you mean, that the walking out scene is pointless now, yeah that's true. I think it's mostly there now to establish the retcon of the Normandy's condition.

Still the wrong forest. That stupid purple space forest at the very end with the "is that all true?" kid.
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shoeboxjeddy
Posted: Jul 3 2012, 06:36 PM
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QUOTE (uncreative @ Jul 2 2012, 03:55 PM)
Still the wrong forest. That stupid purple space forest at the very end with the "is that all true?" kid.

Oh yeah that. It works for Reject and remains as stupid and kind of insulting as before for the others. And for anyone who would defend the voice acting... dude is creepy when he says "My sweet". unsure.gif
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Genshie
Posted: Jul 3 2012, 08:30 PM
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EDI's name is on the death wall if you chose Destroy. I actually had to replay to see it. (Beating a dead horse in this part)= It is sad though that no matter what you do Legion and Thane die no matter what. I did like some of the slideshow clips of what various other past crew members were doing. Zaeed chilling like a bro on some exotic planet was one of my favorite ones along with Wrex and Grunt. Shit do the Krogan have a lot of clips in that or what if did all the good stuff for destroy. Destroy ending is the only one that really works for me honestly. Also Stargazer is a woman if you go refusal (an asari perhaps a little nod being a last being of her kind ala Javik in the next cycle showing Reapers can be destroyed by logical means through which Shepard has done multiple times now with lesser tech).

Edit: You have to admit though the destroy added animations (with Reapers dying, really liked the wave of Husk bit) from Earth, Thessia, to Tuchanka was nice.

Sidenote: Beat a fresh ME3 playthrough, no save transfer, Geth VI (Legion replacement) is a prick. Miranda dies no matter what you do in a fresh playthrough. Also found out through someone else it seems like if you rating isn't high enough and you destroyed collector base from ME2 you only get destroy option. For those who had Tali die in ME2 what is her replacement like?

Second sidenote: I got a weird update which sounded like Rachni Queen clone betrayed you? It was called something along the lines of Hatcher betrayal or something...

This post has been edited by Genshie on Jul 3 2012, 08:32 PM
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