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> [mtg] Sad Robots In Snow, Dom gets silly in a room full of cards.
Dom
Posted: Jun 7 2004, 01:06 PM
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So I got bored over the weekend, and Hodge-Podge and I cooked up a deck that's been in my head ever since I realized that Solemn Simulacrum (the Sad Robot) could fetch snow-covered land. It's an amusing deck, even if it is chock full of rares. We used Hamusutaa's extensive collection for it, and props go to him for having so many freakin' cards.

Here's the listing:

Land:
4x Ancient Den
4x Great Furnace
9x Snow-Covered Plains
7x Snow-Covered Mountain

Robots:
4x Solemn Simulacrum (Sad Robot)
1x Bosh, Iron Golem (Angry Robot)
2x Bottle Gnomes (Tasty Robot)
2x Myr Incubator (Baby Robots)

Staying alive:
4x Wrath of God
4x Starstorm
4x Pyrite Spellbomb
2x Pulse of the Fields

Milling people:
3x Mesmeric Orb
3x Grinding Station

Core combo:
3x Roar of Reclamation
4x Krark-Clan Ironworks

That's the rare-heavy version. This is the not as rare-heavy version, that keeps the core pieces:

Land:
4x Ancient Den
4x Great Furnace
9x Snow-Covered Plains
7x Snow-Covered Mountain

Robots:
4x Solemn Simulacrum (Sad Robot)
1x Bosh, Iron Golem (Angry Robot)
4x Bottle Gnomes (Tasty Robot)

Staying alive:
4x Wrath of God
4x Slice and Dice
4x Pyrite Spellbomb
4x Sunbeam Spellbomb

Milling people:
3x Mesmeric Orb
3x Grinding Station

ROAR:
3x Roar of Reclamation


Yeah, the Sad Robots in Snow deck is type 2 except for the Ice Age lands, because we were playing around with Mirrodin cards and I wanted to play around with Roar of Reclamation.

Anyway, I just wanted to give MegaTokyo-reading Magic players a Sad Robots in Snow deck to joke around with. If you want me to post strategy of how to play this or something, sure, but otherwise just kick it around and laugh at how silly it is smile.gif
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NDarkstar
Posted: Jun 8 2004, 10:18 AM
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Crucible of Worlds might be a nice addition to either version of the decks. Would work well for saving any normal lands you lose to the orb and provide for artifact lands to use with the grinding station.
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BM-ZERO
Posted: Jun 8 2004, 06:13 PM
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mourns the loss of his snow-covered lands 6 years ago. Why not add some of those really sucky cards that used snow-covered lands, such as weathervane.
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NDarkstar
Posted: Jun 8 2004, 08:11 PM
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QUOTE (BM-ZERO @ Jun 8 2004, 04:13 PM)
Why not add some of those really sucky cards that used snow-covered lands, such as weathervane.

My guess would be - Because it's type two without the snow covered lands. Most people could care less that the art is different if you've got nothing that takes advantage of said non-standard land in a type 2 game as long as you treat them as standard lands.
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Adept_Urza
Posted: Jun 9 2004, 02:16 AM
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let's wait and see if they'll make any wacky lands in Unhinged...
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Desmonthesis
Posted: Jun 9 2004, 06:07 AM
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My favorite lands in M:tG were always the ones from the Unglued expansion...i just thought the new design was so much cooler than the older lands. I dunno if they let those be tournament legal, even though it wouldn't really matter seeing as they didn't have any fvcked up powers or anything...
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Darius_Stomu
Posted: Jun 9 2004, 07:10 AM
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I could see the use of the Crusible of Worlds and Grinding Station as a constant discard combo. Think of it.

Crusible of Worlds allows you to play Land cards from your graveyard as though they were in your hand.

Grinding Station allows you to make the opponent discard the top 3 cards of the opponent's deck at the cost of an artifact.

All you have to do is sacrifice an Artifact land for the Grinding Station. That way, you can always just bring you land back the next turn.

Though, for your less-rare-packed deck, I would have to suggest putting a few more artifact creatures in such as Synod Centaurion. You can even call it your Gaurd Robot. And in a deck like this, I wouldn't worry about haveing to sacrifice it.
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Dom
Posted: Jun 9 2004, 09:00 AM
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The main reason I didn't put in Crucible of Worlds is that there are two things this deck wants to do--not lose, then win. Crucible of Worlds is cute, but it contributes to neither of these goals. The Ironworks and the sad robots produce more than enough mana to play with, and if anything, I'd put in Myr Incubators (Baby robots!) to abuse the KCI mana.
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KingOfBouncers
Posted: Jun 9 2004, 09:42 AM
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Since it's already a type 1 deck, why not throw in some Mishra's Factories (insta-bot!), the snow covered variety of course. Also, a red splash for Goblin Welders (bot's not-so-attractive school nurse) to do some sick stuff with solomns and duplicants. biggrin.gif

And you could get use out of Crucibles by throwing in a playset of Zuron Orbs. Nothing like gaining 2 life a turn.
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BM-ZERO
Posted: Jun 9 2004, 10:49 AM
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QUOTE (KingOfBouncers @ Jun 9 2004, 09:42 AM)
And you could get use out of Crucibles by throwing in a playset of Zuron Orbs. Nothing like gaining 2 life a turn.

Just add Fast Bond
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NDarkstar
Posted: Jun 9 2004, 11:06 AM
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QUOTE (Dom @ Jun 9 2004, 07:00 AM)
The main reason I didn't put in Crucible of Worlds is that there are two things this deck wants to do--not lose, then win. Crucible of Worlds is cute, but it contributes to neither of these goals. The Ironworks and the sad robots produce more than enough mana to play with, and if anything, I'd put in Myr Incubators (Baby robots!) to abuse the KCI mana.

Well...

Looking at the decks construction, the not lose portion involves wrath, starstorm, and pulse or wrath, slice, sunbeam as well as the smaller bots.

The win condition seems a little unclear to me though. I'd assumed you were attempting to deck your opponent or get some artifacts into your own graveyard with the orb and the grinding station. Bosh's a nice trampler, but with all the type 2 removal currently, he's just a shatter away from destruction.

Assuming you were going for the 'deck the opponent' win, with the crucible, you'd have a somewhat steady source of artifacts to untap and feed your station for free. The ironworks is nice for casting bosh or the roars, but at that point you're pretty much relying on Bosh to give you a win by lethal damage.

But then again, my DCI rating is criminally low, so I may be missing something terribly obvious.
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Dom
Posted: Jun 9 2004, 11:37 AM
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The Bosh win does not involve attacking. The Bosh win involves Roaring with red mana and throwing two duplicants (in the Incubator build, incubators instead) and a bosh at the opponent for exactly 20, plus whatever incidental damage happened before. KCI helps that win a LOT. Shatter doesn't stop it--Bosh will just throw himself at your face after throwing 12 other casting cost worth of artifacts.

I probably should add an Incubator version that has the KCI+Incubator win built in as well, but I'll do that another time. It's not the focus of the deck anyway. The two built-in ways are the Bosh, and Roar + grinding station (Grinding Station will see all of the artifacts come into play and have an ungodly amount of untap triggers, which you get to use to mill your opponent for three cards per artifact sacced). Hmm, yeah, okay, I need to put the incubators back in. Two incubators (Baby robots!) instead of Duplicants (copy robots).

And if you want to make this deck type I? With Hamusutaa's collection I'd add Power 9, Welders, disgusting amounts of mana and... well, I'd just play Control Slaver or 7/10 split, probably tongue.gif

The deck is only Type I because I'm silly and wanted to use snow-covered land. Only an asshole playing group would not let you use snow-covered plains and snow-covered mountains which are in there only for amusement.
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TheGreatHibiki
Posted: Jun 9 2004, 12:09 PM
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Intresting theme Dom, Sadly I only have two snow covered plains... Nothing else snow covered.

I really like it's idea though.

Of course the sad robot in snow was just funny and attracted me to this thread..
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KingOfBouncers
Posted: Jun 9 2004, 12:28 PM
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QUOTE
The Bosh win does not involve attacking.

Brings back memories of pre-bannings Extended Tinker. Now thoses were the days...well, DAY I guess with how short it was. ><

QUOTE
And if you want to make this deck type I? With Hamusutaa's collection I'd add Power 9, Welders, disgusting amounts of mana and... well, I'd just play Control Slaver or 7/10 split, probably


Fool! The correct answer would be to add some Volcanic Islands and make Gay Fish! Gay Fish PWNS! tongue.gif

Alright, enough of that, back to the deck. How 'bout some Myr Servitor (Recur-a-bot!)? Nothing like a Station activation every turn. Or Dross Scorpion just for the 'sake of getting double the use out of the Station. Man, this is tough, trying to make a fun deck after spending a year with the mentallity of "ok, this deck's gotta beat this and this and be for this format."

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Dom
Posted: Jun 9 2004, 12:59 PM
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QUOTE (KingOfBouncers @ Jun 9 2004, 11:28 AM)
Alright, enough of that, back to the deck. How 'bout some Myr Servitor (Recur-a-bot!)? Nothing like a Station activation every turn.

Now THAT's a suggestion. You could probably take the bottle gnomes or sunbeam spellbombs out for those boys smile.gif
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BigDemonicBunny
Posted: Jun 9 2004, 07:09 PM
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Maybe add a Darksteel Forge or two. Would be a good countermeasure against those pesky decks using Shatterstorm and the like and making those Artifact creatures of yours invulnerable to conventional damage (but they can still be sacrificed).


EDIT: And maybe a few Glimmervoids as well.

This post has been edited by BigDemonicBunny on Jun 9 2004, 07:19 PM
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BM-ZERO
Posted: Jun 10 2004, 08:01 AM
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QUOTE (BigDemonicBunny @ Jun 9 2004, 07:09 PM)
EDIT: And maybe a few Glimmervoids as well.

glimmervoids should only go in decks with artifact lands of some sort. (preferably Darksteel Citidels.

how about Triskeliion (sniper-bot) or a Arcbound Ravager (Hungry-Hungry-bot). although I'm not too sure if the arcbounds are robots. unsure.gif

This post has been edited by BM-ZERO on Jun 10 2004, 08:02 AM
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Great Teacher Largo!
Posted: Jun 10 2004, 08:05 AM
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Honestly I cannot see how such a strange deck will work. Oh well don't matta. But still........... ninjanatsD.gif
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NDarkstar
Posted: Jun 10 2004, 11:04 AM
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QUOTE (Dom @ Jun 9 2004, 09:37 AM)
Shatter doesn't stop it--Bosh will just throw himself at your face after throwing 12 other casting cost worth of artifacts.

Mmm... But (insert misc artifact destruction card) would still stop it. On a typical turn when you bring Bosh in, unless you're playing conservatively, you likely won't have the mana to activate him once, much less multiple times without the KCI. Not to mention that you're still relying on a single card for the main way to win.

At the very least, another Bosh might be a good way to go in the KCI build.
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Dom
Posted: Jun 10 2004, 12:23 PM
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QUOTE (NDarkstar @ Jun 10 2004, 10:04 AM)
At the very least, another Bosh might be a good way to go in the KCI build.

Two Boshes = bad.

Let's say you have two Boshes in your graveyard when you Roar.

They both come into play at the same time, and the Legend rule says "hey, which one of you is the newest one?"

They both say "me!"

The Legend rule says "Okay, back into the graveyard you go as a state-based effect!"

They both say "Aww !#%&"
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NDarkstar
Posted: Jun 10 2004, 02:44 PM
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Hm... Forgot boshy was a legend. Still, basing your primary win condition on one card seems... risky.
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Dom
Posted: Jun 10 2004, 03:04 PM
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QUOTE (NDarkstar @ Jun 10 2004, 01:44 PM)
Hm... Forgot boshy was a legend. Still, basing your primary win condition on one card seems... risky.

The primary win condition is the milling. The Roar just helps the milling a LOT.
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KingOfBouncers
Posted: Jun 10 2004, 04:59 PM
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Ok, for some reason this deck's been stuck in head all day for ways it might be improved, so lets get this going (changes in bold):

Land:
4x Ancient Den
4x Great Furnace
4x Seat of the Synod
7x Snow-Covered Plains
1x Snow-Covered Mountain
4x Snow-Covered Island

Robots:
4x Solemn Simulacrum (Sad Robot)
2x Myr Incubator (Baby Robots)
4x Silent Arbiter (Anti-Social Robots)

Robot Driving Fools:
4x Thought Courier (Go Shinji!)

Staying alive:
4x Wrath of God
4x Pyroclasm
4x Thirst for Knowledge

Milling people:
3x Grinding Station

Core combo:
3x Roar of Reclamation
4x Krark-Clan Ironworks


Well, there's my take on it all. Since the deck's control, I thought it might benifit from some card draw, and all the draw spells I've included also go towards our final goal of casting an earth shattering Roar. Silent Arbiter's a bot who puts up with no guff as with him, 4 wraths and 4 Pyroclasms, nothing save for a beefy flyer should be giving you problems. Since Solomns let you fix whatever color problems you may be having, I think going 3 colors should be no problem. I would have liked to have left Bosh in or fit in some counterspells, but I couldn't find anything I wanted to cut. Also, adding some Talismans off Impulse would help alot, but I suck when it comes to putting the right number of color sources into multi-colored decks. ><
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Darius_Stomu
Posted: Jun 11 2004, 11:37 AM
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If you had more Blue mana produceing stuff, you could throw in Memnarch. Think of it like this

Bosh and Memnarch are in play. Memnarch turns something on the opponent's feild into an artifact and gains control of it. Then Bosh hits the opponent with it. It may cost 10 mana to do each time, but works! You can even call him the YOUR MINE robot ^^

This post has been edited by Darius_Stomu on Jun 11 2004, 11:44 AM
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KingOfBouncers
Posted: Jun 11 2004, 01:02 PM
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QUOTE (Darius_Stomu @ Jun 11 2004, 11:37 AM)
If you had more Blue mana produceing stuff, you could throw in Memnarch. Think of it like this

Bosh and Memnarch are in play. Memnarch turns something on the opponent's feild into an artifact and gains control of it. Then Bosh hits the opponent with it. It may cost 10 mana to do each time, but works! You can even call him the YOUR MINE robot ^^

It'd be a Grab the Reigns every turn. tongue.gif
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